#Whenever there is a list with 6 values you can change, the first value refers to a player with Age 0 Rank. The final value therefore refers to an Age 5 Player #Whether hunters can age. hunterAgeing = true #Whether hunters receive increased mining speed based on age hunterMiningSpeed = true #At what age should a hunter be able to use Seniority Oil #Range: 0 ~ 5 seniorityOilAge = 2 #At what age should a hunter gain Step Assist #Range: 0 ~ 6 hunterStepAssistAge = 4 #At what age should a hunter gain Faster Regeneration #Range: 0 ~ 5 fasterRegeneration = 3 #How much a petty hunt is worth. These are things like basic versions of vampires #Range: 0 ~ 99 pettyHuntWorth = 1 #How much a common hunt is worth. These are things like advanced vampires #Range: 0 ~ 99 commonHuntWorth = 3 #How much a greater hunt is worth. These are things like vampire barons #Range: 0 ~ 99 greaterHuntWorth = 5 #How many points worth of hunted entities are needed to increase Age Rank. Count is reset on Rank Up huntedforNextAge = [20, 40, 80, 160, 250] #Max Health Increase for each rank. This is addition, not multiplier based maxHealthIncrease = [0.0, 1.0, 1.0, 2.0, 2.0, 4.0] #How much faster a hunter is at each age rank. This is additive, not a multiplier movementSpeedBonus = [0.0, 0.0125, 0.015, 0.02, 0.025, 0.035] #How much XP gain is divided by based on age rank. Decimal numbers can be used to instead make it an XP multiplier xpGainReduction = [1.0, 1.0, 1.25, 1.5, 1.75, 2.0] #How much food exhaustion is multiplied by based on age fasterExhaustionMultiplier = [1.0, 1.0, 1.25, 1.5, 2.0, 2.5] #How much more damage seniority oil does to each age rank seniorityOilDamageBonus = [0.0, 0.0, 0.1, 0.2, 0.4, 0.6] #How much each age rank increases damage by adding on to base damage. This extra damage only applies to enemy faction creatures. Set all to 0 to disable completely. ageEnemyFactionDamageIncrease = [0.0, 0.0, 2.0, 2.0, 4.0, 4.0] #The next few configs apply to the Tainted Blood mechanic for hunters. When there is a list of values, the first value will refer to a cumulative age (base age rank + tainted age rank) of 0 and the second to last value 10. The last value, 11, is only possible if the hunter has underwent permanent tainted transformation and is age rank 5. #Whether tainted blood mechanic is enabled taintedBloodAvailable = true #Whether the sun affects tainted blood hunters sunAffectTainted = true #The speed at which sun effect negative effects are gained. taintedSunAgePenaltyGainSpeedMultiplier = [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 4, 8] #At what tainted blood cumulative age is a hunter affected by the sun #Range: 0 ~ 11 taintedSunAffectAge = 9 #How many ticks before a hunter eligible for sun damage gains weakness effect #Range: > 1 sunWeaknessTicks = 600 #How many ticks before a hunter eligible for sun damage gains slowness effect #Range: > 1 sunSlownessTicks = 2400 #How many ticks before a hunter eligible for sun damage gains slowness three effect #Range: > 1 sunSlownessTwhreeTicks = 3200 #How many ticks before a hunter eligible for sun damage begins to take damage #Range: > 1 sunDamageTicks = 3600 #How many ticks before a hunter eligible for sun damage gains blindness effect #Range: > 1 sunBlindnessTicks = 6400 #Base amount of ticks tainted blood bonus lasts for #Range: > 1 temporaryTaintedBloodBaseTicks = 3600 #Max sun tick #Range: > 1 maxTicksInSun = 10000 #At what age can a hunter use tainted blood #Range: 0 ~ 5 taintedBloodBottleAge = 2 #At what tainted blood cumulative age is a hunter affected by holy water #Range: 0 ~ 11 taintedBloodHolyWaterAffectedAge = 6 #At what cumulative age does a hunter begin to get worse trade deals #Range: 0 ~ 11 taintedBloodWorseTradeDealsAge = 7 #Damage bonus at each cumulative age rank taintedDamageBonus = [0.0, 0.0, 0.0, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5, 3.0] #How much damage from fire is multiplied by taintedFireDamageMultiplier = [1.0, 1.0, 1.0, 1.2, 1.2, 1.4, 1.6, 1.8, 2.0, 2.25, 2.5, 3.0] #Max health bonus at each age rank taintedMaxHealthBonus = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0] #Movement speed bonuses at each age rank taintedMovementSpeedIncreases = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.02, 0.03, 0.04, 0.06] #How the price of villager trades are multiplied by baesd on tainted blood age taintedBloodtradeDealPricesMultiplier = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.5, 1.75, 2.0, 2.5] #How much mining speed is increased based on age. This is a multiplier of total mining speed. Set all to 0 to completely disable hunterMiningSpeedBonus = [1.0, 1.0, 1.0, 1.05, 1.1, 1.15, 1.2, 1.25, 1.3, 1.325, 1.35, 1.5] #Whether teleport action is enabled / disabled hunterTeleportAction = true #At what cumulative tainted age can a hunter use the teleport action #Range: 0 ~ 11 hunterTeleportActionAge = 8 #Cooldown of hunter teleport action in seconds #Range: > 1 hunterTeleportActionCooldown = 20 #Max range of hunter teleport action #Range: 1 ~ 1000 hunterTeleportActionMaxDistance = 35 #Whether limited bat mode is available hunterLimitedBatModeAction = true #Whether limited bat mode is affected by the sun sunAffectLimitedBatMode = false #At what cumulative tainted age can a hunter use the limited bat mode #Range: 0 ~ 11 limitedBatModeAge = 10 #Cooldown of limited bat mode in seconds #Range: > 1 limitedBatModeCooldown = 120 #Duration of limited bat mode in seconds #Range: 1 ~ 1000 limitedBatModeDuration = 240 #Duration of limited bat mode when in permanent tainted transformation #Range: 10 ~ 2147483646 limitedBatModeDurationTransformed = 2147483646 #Additional exhaustion added while in bat mode. #Range: 0.0 ~ 0.05 limitedBatExhaustion = 0.00800000037997961 #Whether permanent tainted transformation is available permanentTaintedTransformation = true #Whether the permanent tainted transformation is reset on death permanentTransformationDeathReset = false #At what age can a hunter breath forever underwater #Range: 0 ~ 11 underwaterBraethingTaintedAge = 11 #Whether tainted blood can reduce nutrition from regular food reducedBenefitFromNormalFoods = true #How much nutrition from food is reduced by at each tainted age taintedAgeNutritionReduction = [0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 5] #How much saturation from food is reduced at each tainted age taintedAgeSaturationReduction = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.025, 0.05, 0.1, 0.15, 0.2] #At what cumulative tainted age does a hunter not have negative effects from eating human hearts #Range: 0 ~ 11 noNegativeEffectsFromBadFoodAge = 6